In this post, I thought I’d talk a little bit about our approach to shadows in Nome. Shadows don’t (currently!) have any direct effect on gameplay – so it might seem misguided to give them too much attention early on in the game’s development. However, they do serve some purpose: combined with other dynamic lighting effects, fog etc, they give the player information about the environment around them – they help place relative position of objects in the scene, the time of day, and current weather conditions, for example.
Consider the following image which shows the Nome sprite – a … Read the rest