Automatic for the People

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Nome’s development team are spread around the UK, and we use various tools to work together remotely – we use a private Facebook group and Google Drive to share ideas and documents with each other, for example. Since we have only one programmer, we don’t need a collaborative source control system, but it would be a huge advantage if we could all always access the latest build of the game, to make it easier to test new features as they are introduced (and identify any possible regressions).

Up to now, I’ve been manually creating builds after every major new feature … Read the rest